signaldust

Sweep

This rather unremarkable filter was designed for manual (or automated) filter sweeps.

That's pretty much all it does.

The cutoff covers the whole audio range (and then some).

The resonance goes from none to fairly soft self-oscillation.

The filter will morph from lowpass to notch to highpass. An additional bandpass response can be cross-faded with the morph results. The final wet signal can further be cross-faded with the dry input and the final level can be adjusted with the output knob. Using a MIDI controller is suggested.

For random knob tweaking, the Q range can be limited to "safe" settings with maximum resonance setting mapping to 75% of the "full" range. With higher drive settings you should expect some (or all) of the resonance replaced with true-stereo distortion. #} #{ In practice, it might not be totally useless as sound-design tool and with low to moderate drive settings it can also serve most "utility filter" duties. Experiment.

Since 1.1 it comes with a "zero-delay" filter model, for truly buzz-word complient filtering experience.

Download Sweep
requires: SSE2 & OpenGL

supports:

Changelog:

1.3.1: fixed an issue with the resonance parameter having weird range

1.3.0: framework update with bug-fixes (known issue with resonance)

1.2.0: framework update to new editor code, 64-bit build

1.1.0: zero-delay and now saturates slight nicer

1.0.0: web-page, redesigned saturation from betas